![]() the online licensing system is painful to re-activate (if you re-install a machine and forget or can't de-activate it first) the new "cloud" licensing system causes a humongous problem when it comes to license plugins on a render farm. (even without the use/help of third party plugins) the multiprocessing engine is unusable, completely broken as-well and will crash on most systems. the new per vertice feather roto tools is UNSTABLE as unstable can be. The worst part is that this is a tricky bug to report to Adobe since you can't just send an AE project to them to reproduce the issue since it is random and only affect temporary data "RAM" or disk cache.ĬS6 is NOT production ready for the following reasons : One of the new feature of CS6 was a new caching system. Purging and disabling the disk cache did not even help in this situation. We've had many instances where changes are made to a "child" comp and the cache from it's parent doesn't get "reset".Įven better we had one occurence where the image drawn from a composition item was not even anything contained AT ALL withing this comp. I can't belieive this build made it to GM. This is one of the many issues we are experiencing with CS6.ĭisabling the disk cache doesn't fix the "RAM Cache" and both are SEVERELY broken on CS6. If anyone has solved this problem, or has any ideas that would be great. ![]() I see others have been having various problems with this new RAM Preview enhancement, which is great when it works, but is almost unworkable in some instances as I have mentioned. I have been using this effect for some years, so I know what I am doing should not be a problem. I change the expression and the preview does not change. The same thiings happens if I use an expression in particle playground. ![]() However, the preview RAM system seems to be very buggy and very hard to clear out old RAM previews so that changes are reflected in the new preview. If I reneder it out to a file it is fine and reflects all changes. If I then make another parameter change, the new layer will be there, but if I undo that change it goes back to the old layer map. When I make a change to the layer image in its composition, the particle playground composition does not reflect the change and just stays the same. In particular, with "Particle Playground" I have the layer map as another composition. My probelm is that for certain effects, the RAM preview is not clearing after I make a change. I just upgraded to After Effects CS6 on a MAC OS X 10.6.8 I just submitted a bug report on this, but thought I would also ask the forum as well.
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